Game Mechanics πŸ”§
FDM is being designed as a sandbox, we intend to give as much freedom and creative control to players as possible and we intend to do this by developing the mechanisms that will allow players to create and fashion the Moac as they see fit.
To create a game that is truly player driven, and properly incentivized, we'll be launching with bare minimums, and asking the community for feedback through a DAO based snapshot voting model that we're calling the Coconut Conclave.
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