As a sandbox game, FDM will let players create goods from raw materials. The base raw materials at the onset of FDM are going to be STONE, WOOD, and COIR. Players will be able to harvest these resources by putting their $FDM to work (staking it), then hoard it to invest in research, and eventually craft items from recipes.
Emission rates for raw materials are divided into three buckets.
STONE: Slow Emissions WOOD: Medium Emissions COIR: Fast Emissions
A percentage of raw materials is locked and released over time. Emissions mechanics are still being worked on.